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AI Insights · Timothy · October 2025

Top Hypercasual Games on iOS in the Middle East, Q3 2025

Explore the performance trends of the top hypercasual games on iOS in the Middle East during Q3 2025, including downloads, revenue, and active users.

Top Hypercasual Games on iOS in the Middle East, Q3 2025

In the third quarter of 2025, the performance of top hypercasual games on the iOS platform in the Middle East showed varied trends. Here’s a look at the top five games based on data from Sensor Tower.

Block Blast! from Hungry Studio saw a notable decrease in weekly downloads, starting at approximately 97K in early July and dropping to around 38K by the end of September. The game’s weekly revenue fluctuated, with peaks reaching $42 in mid-August. Active users remained strong, maintaining numbers around 800K, despite a slight decline towards the end of the quarter.

Cookingdom by ABI GLOBAL LTD. experienced consistent revenue growth, peaking at $1.1K in the first week of September. Weekly downloads showed fluctuations, peaking at 46K in early August before settling at around 39K by the quarter’s end. Active users displayed a slight decline from 144K in early August to 107K by the end of September.

Goods Puzzle: Sort Challenge from ONESOFT GLOBAL PTE. LTD. faced a decline in weekly downloads from 40K in early July to 28K by late September. Revenue also saw a downward trend, with the highest weekly revenue being around $7.9K at the start of the quarter. Active users remained steady around 150K throughout the quarter.

Snake.io - Fun Online Snake by Kooapps demonstrated a steady revenue trend, maintaining around $300 per week. Downloads increased to 35K in early August before decreasing to 17K by the end of September. Active users saw a decline from 350K in early July to 189K at the quarter’s end.

I Am Security - original game developed by Estoty showed a significant rise in weekly downloads, peaking at 66K in late August. Revenue also increased, reaching $280 in the same period. Active users more than doubled, growing from 68K in early July to 156K by the end of September.

These insights provide a snapshot of the dynamic hypercasual game market in the Middle East. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025